「龙腾网」对游戏迷来说,2023年会是最好的一年吗?(或者绝后GA黄金甲体育?)

2023-11-20来源:GA黄金甲

正文翻译


When Hi-Fi Rush shadow-dropped on January 25, it was a shockingly pleasant surprise. Beautiful, vibrant, playful, the rhythm action platformer quickly won players over. A day later, Hitman World of Assassination appeared, deploying clever roguelike mechanics to reinvent the best stealth game of 2021. A day after that, Dead Space arrived, a faithful but impressive remake of a 2008 classic. The year was off to a great start. Somehow it only got better from there. Nine months later, it’s hard to deny: 2023 feels like one of the best years for game releases in a long time. Possibly ever?

「龙腾网」对游戏迷来说,2023年会是最好的一年吗?(或者绝后?)

2023年1月25日,《完美音浪》公布,玩家既惊喜又威慑,这款游戏的美感、酷炫、好玩、节奏迅速赢得了玩家的青睐。第二天,《杀手:暗杀世界》(原名凶手3)公布了改名后的新版本。这款游戏巧妙地采用了Rogue的游戏机制,成为2021年最好的潜行暗杀游戏。第三天,《死亡空间》宣布,该游戏在忠诚2008年原著的基础上重置,令人印象深刻。第二天,《杀手:暗杀世界》(原名凶手3)公布了改名后的新版本。这款游戏巧妙地采用了Rogue的游戏机制,成为2021年最好的潜行暗杀游戏。第三天,《死亡空间》宣布,该游戏在忠诚2008年原著的基础上重置,令人印象深刻。这为2023年开了个好头。到目前为止,一切都很顺利。九月过去了,大家不得不说,2023年可能是多年来最好的时代之一——甚至是最后一个。
原创翻译:龙腾网 https://www.ltaaa.cn 请注明转载来源



Some worried The Legend of Zelda: Tears of the Kingdom would turn out to be more of the same. It was, in fact, a certified banger that turned the Zelda formula upside down once again. Baldur’s Gate 3 came out of nowhere and was all anyone could talk about for an entire month. Just a week after Spider-Man 2 and Super Mario Bros. Wonder, David Lynchian survival horror sequel Alan Wake 2 is finally out. I’ve only played the first couple hours but I’m already in love. Initial reviews have called it a triumph in storytelling. The game of the year race just got a lot more interesting.

有人担心塞达尔传说:王国之泪再多,它也类似于“塞达尔”系列的前代,但事实上,这部杰作表现得很好,再次改变了塞达尔前代系列的方式。而《博德之门3》问世,游戏迷们赞叹了一个月。游戏迷们对《博德之门3》的问世感到惊讶了一个月。《蜘蛛侠2》和《非常马里奥的朋友:惊喜》发布一周后,大卫·林奇的可怕生存续集《灵魂杀手2》也随后与玩家见面。我只玩了几个小时就喜欢上了这个游戏,最初的留言称赞它是故事之神。这些游戏各不相同,争芳斗艳,你追我赶,很有意思。



It’s been a great year for remakes (Resident Evil 4, Metroid Prime). It’s been a great year for fighting games (Street Fighter VI, Mortal Kombat 1). It’s been a great year for old-school RPGs (Octopath Traveler II, Sea of Stars), surprise indie hits (Dave the Diver, Pizza Tower), and story-driven action games (Star Wars Jedi: Survivor, Final Fantasy XVI). 2023 is the year we got Diablo IV and Starfield. It’s the year that Phantom Liberty saved Cyberpunk 2077. It’s the year an incredible playable documentary called The Making of Karateka spawned an entire new genre. Cocoon!

今年的《生化危机4》重制版、《银河战士》的好年头,针对格斗游戏(街头霸王)、今年的《真人快打1》也不错,但对于旧角色扮演手机游戏(《八方旅行者II》、《星海》),独立游戏(潜水员戴夫)、《披萨塔》)和剧情游戏(《星球大战绝地:幸存者》、就《最终幻想XVI》而言,今年也是五彩缤纷。《暗黑破坏神4》和《星际战场》也在2023年迎来。《暗黑破坏神4》和《星际战场》也在2023年迎来。而且《过去的影子》让《塞博朋克2007》死而复生。《空手道》由好玩的纪录片重制而成,激发了一种新的游戏分类:茧(破译冒险手机游戏)。

「龙腾网」对游戏迷来说,2023年会是最好的一年吗?(或者绝后?)



People started buzzing about 2023 being one hell of a year for games in the spring and early summer, after an unusually exciting first few months of the year. The constant flood of new games after some truly anemic years following the pandemic was overwhelming. The dozens of games with an 85 or higher on Metacritic were hard to deny. The long-awaited arrival of so many expensive blockbusters was impossible to ignore. Most unusual of all, there have been no major disappointments and even plenty of nice surprises. Steampunk Soulslike Lies of P has some of the best moments of any game this year. Remnant II is an engrossing shooter that rewards you every time you come back. Even major releases that stumbled, like Lords of the Fallen, seem more than capable of finding their footing again.

游戏大作在2023年前几个月继续上映,令人兴奋,但在整个春季和初夏之后,玩家们担心2023年将是游戏地狱之年,原因是之前的疫情可能导致游戏作品青黄不接。现在这些游戏大作如潮水般涌现,让人担心多余。如今,这些游戏杰作如潮流般涌现,促使人们担心多余。很难否认这些得分85分以上的游戏作品在Metacritic平台上,但期待已久的大作却难以忽视。最有价值的是,不但没有心寒,反而有很多惊喜,比如《蒸汽朋克:灵魂的谎言》成了今年最好的游戏之一。



The last time the deck felt this stacked was 2017. We got The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. We got Dishonored: Death of the Outsider and Uncharted: Lost Legacy, Divinity Original Sin 2 and Persona 5, Cuphead and Pyre, Hollow Knight and Dead Cells, Night in the Woods and What Remains of Edith Finch, Fortnite and PUBG. The list goes on: Horizon Zero Dawn, Wolfenstein II: The New Colossus, Destiny 2, Resident Evil 7, Hellblade: Senua’s Sacrifice, and Nier Automata. Just an incredible year top to bottom.

2017年,上一次大作汇集时间。当时有《塞尔达传说:荒野的气息》和《非常马里奥奥德赛》。当时有《塞尔达传说:荒野之息》和《非常马里奥奥德赛》。还有《耻辱:局外人之死》、《神秘地图:失落的遗产》、《神界原罪2》、《女神异闻录5》、《茶与火》、《空洞骑士》、《死细胞》、《森林之夜》、《伊迪斯·芬奇的残骸》、《堡垒之夜》和《绝地求生》。及其《地平线:黎明对决》、《德军总部2:新巨像》、《命运2》、《生化危机7》、《地狱之刃:塞娜的牺牲》和《尼尔·机器时代》等,让2017年从年头到年底都给人一个惊人的一年。



That was the midway point for the PlayStation 4 and the Xbox One—and it showed. Sony’s first-party machine was beginning to fire on all cylinders and developers were delivering on the big “next-gen” games they’d been promising. Nintendo, meanwhile, jump-started its new Switch hardware with two of the best games it’s ever made, an incredible coup for a new console launch. The rest was equally serendipitous. It’s not every year that two games go head-to-head in a new genre that redefines industry trends moving forward.

那一年,PS4和Xbox One问世的时代。索尼的独家游戏逐渐达到顶峰,游戏开发者发布了他们之前承诺的大型次世代游戏。索尼的独家游戏逐渐达到顶峰,游戏开发者发布了他们之前承诺的大型下一代游戏。此外,任天堂还发布了两款迄今为止最新的游戏,当时恰逢任天堂Switch便携式手持机的推出。这两款游戏对任天堂的手持成功如鱼得水。当然,其他游戏对Switch的成功也非常重要。然而,在未来完全改变游戏市场趋势的游戏分类层面上,并不是每年都能看到两款类似的游戏正面对抗。



It reminds me of when Dota 2 and League of Legends both came out in 2013. That was arguably the next high-water mark prior to 2017. It also delivered Grand Theft Auto V, The Last of Us, Super Mario 3D World, Crusader Kings II, XCOM: Enemy Unknown, Brothers: A Tale of Two Sons, Gone Home, The Stanley Parable, Metro: Last Light, and a bunch more. Still, 2023 comfortably beats 2013. There might not be entirely new genres that will recalibrate the market for years to come, but I would take this year’s top 10 over 2013’s any day.

这让我想起了2013年《Dota2》和《英雄联盟》两部作品的问世,无疑成为了2017年前的新高,那一年的新游戏也有《侠盗猎车手5》、《最后生还者》、《非常马里奥3D全球》、十字军之王2、《幽浮:未知敌人》、哥们:双子座的传说、《到家》、斯坦利的寓言、“地铁:最后的光”等等。然而,2023年的游戏压力在2013年,未来很难有新的游戏类型进入市场。我认为今年的前10款游戏比2013年的所有游戏都要好。



Start going farther back and the comparisons get much dicier. When it comes to rankings of rankings, the years that most often get thrown around are 2011, 2010, 2007, 2004, 2001, 1998, 1997, 1994, and 1993. Of these, I’d argue the frontrunners have to be 2007, 2004, 1998, and 2001, in that order. The farther back in time these comparisons go, the bigger a role played by nostalgia and rose-colored glasses. People’s picks will vary wildly based as much on legacy as anything else.

若再往前追朔,比较很难。说到排名,最常被提及的时代是 2011 年、2010 年、2007 年、2004 年、2001 年、1998 年、1997 年、1994 年与 1993 年。说到排名,最常被提及的时代是 2011 年、2010 年、2007 年、2004 年、2001 年、1998 年、1997 年、1994 年与 1993 年。其中,我认为它代表了2007年、2004年、1998年和2001年。时代越长,复古等情感方面的作用就越大,就像戴玫瑰色过滤眼镜一样。每个人对游戏的爱好都得到了评价,就像对待财产或其他与情感相关的因素一样,每个人都有很大的不同。


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Still, my god, 2007: Super Mario Galaxy, Halo 3, Call of Duty 4: Modern Warfare, Guitar Hero 3, Rock Band, BioShock, Assassin’s Creed, Mass Effect, Uncharted, Portal, Team Fortress 2, Crysis, and STALKER: Shadow of Chernobyl. Does 2023 stand a chance? Maybe.

天啊,那样,2007 年:非常马里奥星空、《光环 3》、《使命召唤 4:现代战争》、《吉他英雄 3》、摇滚乐队、《生化奇兵》、刺客信条、“质量效应”、《神秘海域》、《传送门》、《军团要塞 2》、《孤岛困境》和《潜行者:切尔诺贝利的影子》。如果你想在2023年比较你最喜欢的游戏,你有机会当选吗?如果你想在2023年比较你最喜欢的游戏,你有机会当选吗?有可能!



How do you even begin to compare one year’s release slate against another? There’s no obxtive method, obviously. It’s more art than science, with history, personal taste, and general vibes all swirling around in a vat until the subjective winners bubble up to the surface. What does it mean for it to be the best year in video games? Is it just about having the most best games? Is it just about having the most best games? The most long-lasting and important ones? The most eclectic mix of outstanding games across multiple genres? Some years are full of great games that don’t stand the test of time. Some have deep benches but few standouts.

如何将今年发布的游戏与另一年发布的游戏进行比较?的确,没有客观的方法。诚然,没有客观的方式。与其说是科学,不如说是把艺术、历史、个人品味、游戏氛围等因素的体验统一浸泡在大桶里转动,最后总会有主观感受的描述获胜。评论网络游戏的最佳时代是什么?这是否意味着今年出现了最好的游戏?还是继续流行,最重要的游戏?还是融入了各种游戏风格的组合?有些年代有很多游戏大作,但经不起时间的考验。在某些年代,游戏作品数量众多,但优秀作品却寥寥无几。



To render any kind of verdict, these considerations and others must necessarily be boiled down into a general gut feeling, like a baseball scout weighing player stats against experience and instinct. It’s especially difficult to put value on all the games that might not quite make every top-ten list, but are still crucial to rounding out the prolific feeling of an exceptional year. 2023 might not have a few games that dominated Steam or multiple breakout hits that define the console generation, but it has plenty of dark-horse candidates to round-out any Game of the Year conversation.GA黄金甲

要鉴定游戏作品,所有的考虑都可以归结为一种直觉,就像棒球探根据经验和直觉来评价玩家的潜力一样。然而,很难分析这些未进入前十名的游戏的价值。即便如此,完成一年大量的游戏评估仍然是非常关键的。然而,很难分析这些未进入前十名的游戏的价值。即便如此,完成一年大量的游戏评估仍然至关重要。2023年,steam上应该没有几款游戏可以占据主导地位,也没有一款游戏可以完全改变主机游戏的水平,但仍然有大量的黑马游戏,足以谈论游戏很长一段时间。



A all sample: Blasphemous 2, Oxenfree II, Venba, Shadow Gambit, Chants of Sennaar, Dredge, A Space for the Unbound, World of Horror, El Paso, Elsewhere, Everspace 2, Planet of Lana, Season: A Letter to the Future, Humanity, Terra Nil, and Bomb Rush Cyberfunk. You know it’s been a good year for games when I’ve listed this many and haven’t even gotten to FromSoftware’s Armored Core VI yet, the cult-classic mech shooter series at its most grand and refined. The sheer number of new games released every year is always going up. Most of them are far from terrible. A scary number of them are quite good. 2023 is no exception.

以下游戏为例:“亵渎” 2》、《狼奔豕突 II:失落的信号”、《薇妮巴一家》、影子诡局:被诅咒的海盗、《巴别塔圣歌》、《渔帆暗涌》、《无拘无束的空间》、《恐怖世界》、埃尔帕索、《别处》、《永恒空间 2》、《拉娜星球》、季节:致未来的一封信 、《人》(Humanity)、伊始之地 和 炸弹冲刺赛博朋克。众所周知,今年的游戏市场作品很深,我已经列举了这么多游戏,但我还没有提到FS社(FromSoftware)装甲核心VI是经典战甲枪击系列中最伟大、最精致的著作。每年发布的新游戏总数都在增加。大部分作品的质量都不能称之为槽糕,其中有相当多的非常好。2023年也是如此。



Taken all together, is this enough to make this year better than 2017 and the historic milestones that came before it? I’m not entirely convinced. Hindsight is 20/20, and it might take another year or two to bring 2023’s merits clearer into focus. But there’s no doubt, in my mind at least, that it’s the best year for game releases since 2017, and as worthy of being debated as 2007 and all the rest. Bounties like this don’t come around often. Enjoy it while it lasts.

总得来说,这是否足以表明今年比2017年更强大,还是游戏发展到今年达到里程碑?我不相信。我不相信。然而,诸葛亮认为2023年的游戏只有一两年后才能得出结论。但毫无疑问,至少我认为2023年是自2017年以来游戏发行的最佳一年,与2007年和其他时代一样值得讨论。这样的游戏不经常出现在好阶段。现在是享受它的时候了。

「龙腾网」对游戏迷来说,2023年会是最好的一年吗?(或者绝后GA黄金甲体育?)

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